We had our presentations today! Ours went pretty well! In the end we rendered using a render software called FurryBall because we were having a few problems with the lighting in Arnold which meant that the scene was really overexposed and washed out! It didn’t look good.
Here is a screenshot of one of the frames rendered using Arnold:
By using FurryBall it cut our render time by more than half! Although the final render doesn’t look as good as it could with Arnold. For some reason it darkened it a little but we didn’t have enough time to work out the lighting.
Here is the animation that we presented:
I’m pretty happy with how it turned out!
Overall the feedback was positive! They did have a few suggestions but we expected that.
Conann told us that the reason Arnold was rendering overexposed and washed out was because of the colour management in Arnold so we want to fix this and render our final animation using Arnold. He also suggested that an apple roll up to the worm at the end to give an end result.
Yuan suggested that we could play around with time when the boot kicks the apple (slow motion) in order to build tension.
Mike commented on the design of worm but because of time constraints we don’t think that we will have time to re-design, re-rig, re-animate and re-render.