In this weeks class Alec showed us various animated shorts and asked us to give feedback on them. He didn’t tell us exactly what we were meant to be referring to when giving feedback so I talked about camera shots, lighting, colour, characters e.t.c

These are some of the shorts that he showed us:

 

Alec gave us around 5 minutes to give feedback on each short.

After this he told us that he wanted to see what we thought about when we were giving our feedback and if any of us mentioned the 12 Principals of Animation which are:

  1. Squash & Stretch
  2. Anticipation
  3. Staging
  4. Straight Ahead Action and Pose to Pose
  5. Follow Through and Overlapping Action
  6. Slow In and Slow Out
  7. Arc
  8. Secondary Action
  9. Timing
  10. Exaggeration
  11. Solid Drawing
  12. Appeal

He then showed us this video which quickly explained what each of the principals actually were which I found really helpful:

He also showed us these little short videos which explain each principal individually, these made it really easy to understand each of them.

Alec then showed us the Pixar intro and slowed it down so that he could point out just some of the principals used in it.

  • 1.Squash & Stretch (when Luxo Jr jumps on the letter i)
  • 2. Anticipation (when Luxo is preparing to jump)

Alec said something which really stuck in my head:

“Animation doesn’t need to be realistic, just believable”.

He said that the animation just needs to follow it’s own rules of physics in the world that it’s in. This makes so much sense! I’m definately going to keep this in mind when working on the animation project for new narratives.

Alec then told us that we had a new project which is to model a head using someone from the class as reference! I have been really enjoying learning maya and am excited to learn how to model someone as complex as a head.

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